HODE C+ (not C++) LANGUAGE REFERENCE * standard C language features intrinsic type = aliases ... __flt32_t = float __flt64_t = double __bool_t = bool (byte that can contain only 0 or 1) __int8_t = char = signed char __int16_t = short = signed short = int = signed int = __ssize_t __int32_t = long = signed long __int64_t __uint8_t = unsigned char __uint16_t = unsigned short = unsigned int = __size_t __uint32_t = unsighed long __uint64_t __void = void struct/union declaration does automatic typedef of same name cannot declare function pointers like this: void (*funcptr) (int arg); must use separate typedef and declaration: typedef void FuncType (int arg); FuncType *funcptr; no multi-dimension arrays * some C++ features multiple inheritance virtual functions try/catch/throw PLUS finally can only throw & catch a pointer type no parameters to constructor (use init or static functions as needed) no class, private, protected, public (use struct & all are public) no reference types no overloading no templates no namespaces no std:: library no function bodies in struct decl, must define externally use '<structtype>::<structtype> ();' if no explicit constructor to tell it where to put vtable and internal init() function. if struct has explicit constructor, vtable and internal init() are inserted right after constructor body.